RoboRally Arena II Rules Webpage: http://www.stories.com/main/view_item.php?item_id=144844 Unofficial Webpage: http://members.tripodnet.nl/Seedling/ArenaII/ new page coming COMPETITION: 1 ROUND: 4 START DATE: May 21, 2001 TURN ONE PROGRAM CARDS ARE DUE: 0900 GMT, Monday, May 21, 2001 Recipiants: - All active 'bots in this round only. Contents: - Instructions. - Pre Round Comments. - 'Bots Entered. - Official Table. - Current Board. - Randomised List of Program Cards. - Options Available at the End of Turn One. - Notes. * Instructions. First look at the official table to find your 'bot reference (ref) name (it is a four character (max) abbreviation of your 'bot name). Check your 'bot status, 'in waiting' means not active this round, 'active' means active this round and this turn, 'fragged' means active this round, but not this turn, 'retired' means active in a previous round, but never again. If 'bot status is 'active' then find your 'bot location (x88x format) and go to the current board to find it. To find your program cards you need the list of program cards, the number of program cards to be dealt (see official table) and the pre-chosen program card code (1-84). This private code indicates where to choose cards from the list. To find your current program cards look at your 'bots code number and find it in the randomised list. if you did not provide a program code it defaults to 01. if you have lost/forgotten the one set then email for confirmation of it. if you want confirmation of the cards you should be dealt that can be emailed out too. sample randomised card list: 1: R-350 2: B-430 3: 1-500 4: L-170 5: R-290 6: R-190 7: 1-570 8: 2-720 9: 1-660 10: L-150 11: R-320 12: 2-750 ... 76: 3-800 77: U-400 78: L-130 79: 2-680 80: R-230 81: 2-770 82: 3-810 83: R-360 84: R-330 Choose the correct number of cards sequentially from the card number corresponding to the pre-chosen code. For example if nine cards are to be dealt and the chosen code was 4 then cards 4,5,6,7,8,9,10,11 and 12 are dealt (L-170, R-290, R-190, 1-570, 2-720, 1-660, L-150, R-320 and 2-750). If five cards are to be dealt and the code is 77 then cards 77,78,79,80 and 81 are dealt (U-400, L-130, 2-680, R-230 and 2-770). The list wraps from 84 back to one so if seven cards are to be dealt and the code chosen was 82 then cards 82,83,84,1,2,3 and 4 are dealt (3-810, R-360, R-330, R-350, R-430, 1-500 and L-170). Choose an option from the list (provided below). Submit turn program and option choice in the format: X-88##(phase) X-88##(phase) X-88##(phase) X-88##(phase) X-88##(phase) (turn) (option) (code) (comments) PRE-TURN ONE COMMENTS: * 'Bots Entered. 'BOT NAME: Droideka 'BOT NUMBER: 01 'BOT DESCRIPTION: While moving, its head is tucked under its body and it rolls. When in attack mode, its head pops up, lasers fold out and it generates a shield around itself. More that a match for any Jedi... 'BOT NAME: JunkPile 'BOT NUMBER: 22 'BOT DESCRIPTION: 'BOT NAME: Lirkas 'BOT NUMBER: 23 'BOT DESCRIPTION: A dustbin-form (and previously dustbin-function) bot who has delusions of grandeur. Did modify itself with all sort of add-ons to appear more menacing, but doesn't have a clue how to make them work. Thinks he knows how to fly. 'BOT NAME: TreadMower 'BOT NUMBER: 24 'BOT DESCRIPTION: After working three months at a nursing home, this ex-treadmill quickly grew weary of half-a-mile-an-hour walks accompanied by the smell of Ben-Gay. After much coaxing, his riding lawnmower girlfriend agreed to form a union -- literally. Merging together they formed a mechanical hybrid unlike anything else the nursing home patrons -- or the world -- had ever before seen. The media affectionately dubbed the new creature a treadmower" and the nickname stuck. Treadmower soon joined the RoboRally circuit and the rest, as they say, is history. Please visit your local library if you'd like to learn more. 'BOT NAME: Poor-Y-Gone 'BOT NUMBER: 25 'BOT DESCRIPTION: Mwahaha, facing defeat was just a minor setback, now I'm back, round and smooth and ready to crush all my enemies and those who stand in the way between me and my digital food. Mwahahahahaha... etc, etc. 'BOT NAME: Striker 'BOT NUMBER: 26 'BOT DESCRIPTION: A robotic Tyrannosaurus Rex looming an amazing eight stories high. Has no lasers, but it doesn't matter because he enjoys destroying other 'bots merely by stepping on them. 'BOT NAME: C64 'BOT NUMBER: 27 'BOT DESCRIPTION: Someone got carried away on trying to add peripherals to their C64. Before they knew it it had wheels and lasers and sensors and ¡K 'BOT NAME: Ziph 'BOT NUMBER: 28 'BOT DESCRIPTION: One who, at the crunch, slopes off for a heavy session of relaxation. * Official Table. All 'bots are active BOT NAME NUMBER LOCATION CARDS Droideka 01 L7n 9 JunkPile 22 d13w 9 Lirkas 23 c11w 9 TreadMower 24 j12s 9 Poor-Y-Gone 25 e2n 9 Striker 26 l6n 9 C64 27 i1e 9 Ziph 28 f8e 9 LAUNCHED OPTIONS: TYPE OWNER LOCATION BUZZ BOMB (BBC) Mecha-Tama f6n (Mecha-Tama programs BCC much like another 'bot) PROXIMITY MINE Cliffhanger a1 MINE Blighted b4 MISSILE Da King g4n *Current Board. A B C D E F G H I J K L M |------|------|------|------|------|------|------|------|------|------|------|------|------| 1 |P MINE| | | | | | | |C64 0| | | | | 1 | <==> | | | | | | | |>>>>>>| | | | | |------|------|------|XXXXXX|------|------|------|------|------|------|------|------|------| 2 | | /->|----->|----->|^^^^^^|----->|----->|----->|----->|----->|----->|--\ | | 2 | | //->|----->|----->|PoGo 0|----->|----->|----->|----->|----->|----->|--vv | | |------|------|------|------|------|------|------|------|------|XXXXXX|------|------|------| 3 | | ^^ | | | | | | | | | | || | | 3 | | || | | | | | | | | | | vv | | |------|------X------|------|------|------|------|------|------|------|------|------X------| 4 | |MINE!!X |/----\| | |^^^^^^| | |/----\| | || X | 4 | | <==> X |\----/| | |MISILE| | |\----/| | vv X | |------|------X------|------|------|------|------|------|------|------|------|------X------| 5 | | ^^ | | | | |XXXXXX| | | | | || | | 5 | | || | | | | |XXXXXX| | | | | vv | | |------|------|------|------|------|------|------|------|------|------|------|------|------| 6 | | ^^ | | | |^^^^^^| | | | | |^^^^^^| | 6 | | || | | | | BBC | | | | | |Strk 0| | |------|------|------|------|------|------|------|------|------|------|------|------|------| 7 | | ^^ | | |XXXXXX| | | |XXXXXX| | |^^^^^^| | 7 | | || | | |XXXXXX| | | |XXXXXX| | |Drdk 2| | |------|------|------|------|------|------|------|------|------|------|------|------|------| 8 | | ^^ | | | |Ziph 0| | | | | | || | | 8 | | || | | | |>>>>>>| | | | | | vv | | |------|------|------|------|------|------|------|------|------|------|------|------|------| 9 | | ^^ | | | | |XXXXXX| | | | | || | | 9 | | || | | | | |XXXXXX| | | | | vv | | |------X------|------|------|------|------|------|------|------|------|------X------|------| 10 | X ^^ | |/----\| | | | | |/----\| X || | | 10 | X || | |\----/| | | | | |\----/| X vv | | |------X------|------|------|------|------|------|------|------|------|------X------|------| 11 | | ^^ |Lirk 0| | | | | | | | | || | | 11 | | || |<<<<<<| | | | | | | | | vv | | |------|------|------|XXXXXX|------|------|------|------|------|------|------|------|------| 12 | | ^^--|<-----|<-----|<-----|<-----|<-----|<-----|<-----|TMow 0|<-----|<--/ | | 12 | | \\-|<-----|<-----|<-----|<-----|<-----|<-----|<-----|vvvvvv|<-----|<-/ | | |------|------|------|------|------|------|------|------|------|XXXXXX|------|------|------| 13 | | | |Junk 0| | | | | | | | | | 13 | | | |<<<<<<| | | | | | | | | | |------|------|------|------|------|------|------|------|------|------|------|------|------| A B C D E F G H I J K L M * Randomised list of program cards. cards to choose from for turn one only: 01: L-070 29: 2-700 57: L-060 02: L-130 30: R-330 58: 1-660 03: L-040 31: 1-570 59: L-170 04: R-340 32: 1-650 60: R-260 05: 2-690 33: L-080 61: R-290 06: 3-820 34: U-370 62: 2-750 07: U-380 35: 1-540 63: U-390 08: 1-560 36: 3-800 64: B-430 09: 1-630 37: L-010 65: L-020 10: L-120 38: L-030 66: 1-530 11: 1-490 39: 1-510 67: 1-590 12: L-050 40: U-410 68: 3-790 13: R-230 41: B-460 69: R-350 14: R-250 42: L-160 70: R-190 15: L-150 43: 1-600 71: 1-500 16: 1-620 44: R-320 72: R-270 17: 2-760 45: R-360 73: 2-780 18: 1-640 46: L-110 74: L-090 19: R-310 47: B-470 75: 3-810 20: 1-580 48: R-210 76: 2-670 21: R-280 49: 3-830 77: L-100 22: B-450 50: R-300 78: R-240 23: 2-720 51: 1-550 79: B-440 24: 2-680 52: B-480 80: 3-840 25: R-200 53: U-420 81: 2-730 26: 1-520 54: 1-610 82: U-400 27: 2-740 55: 2-770 83: R-220 28: 2-710 56: L-140 84: L-180 * Options available at the end of turn one: weapons backup popgun High Power Laser Ablative Coat Extra Memory Proximity Mine Big Jet Ramming Gear Brakes Bridge Layer Converter Crab Legs Dual Processor * Notes: ---- Myu! Mecha-Tama:"?!?! Captain Toby! A new entity is forming on the port bow! Though it doesn't seem to have been fully formed yet." Captain Toby:"What?! Sound the Red Alert! Put it on screen!" Mecha-Tama:"Red Alert! All hands to battle stations!" Captain Toby:"Go right!" Mecha-Tama:"Right? Port is left, not right..." Screen: http://members.tripodnet.nl/Seedling/ArenaII2/ (the old page will be replaced as soon as the new page is ready :) Myu! ---- >Also, what happens when both a device (mine, >missile, etc) and it's owner appear in the >same round, and that device frags another bot? >Is this a self-frag? Or when a device is >launched, the owner gets fragged, then the >device frags another bot. (ie a self-frag is >a frag caused by a 'bots own weapons, or by >a weapon owned by a bot that isn't in the round >(anymore)) ooo .. good point .. umm .. if you were active at any time in a round with your own launched things in it that do damage you get the points .. im sure toby can handle that (i hope you can all understand it). notice da king got some post-humous points last round. ----